How to Find and Use Artwork for Tile Based Games
Here's another article for the uninitiated. I found that creating artwork which was ready for use in a game was very difficult. I easily spent hours on this or that tileset only to find that I had messed up somewhere along the way or didn't know what to do with the end result. Now after spending the summer screwing up I feel like I've got the hang of it so I'm going to write it all down in case someone finds themselves in my position....
Read moreGame Artwork: City Tileset
After Forte I dreamt up another game -- a RTS based in a city. Anyway, I'm still toying with the idea, but as things start to get busier I worry that I will never end up using the tileset I created for the game. That's why I thought I'd share the tileset now in case someone else can use it. Each tile is 48x48 pixels. Each tile is some building or relevant piece of scenery. Also, each building contains a score -- this can easily be modified via Photoshop or your favorite editor. Anyway, enough blather here's the tileset:...
Read moreGame Artwork: Complex Tileset
I've been spending a lot of time making artwork for games lately. Since I'm a developer I understand that sometimes it's very difficult to find artwork for games which is immediately usable. Personally, I was frequently frustrated when I found free tilesets which didn't come with any instructions attached. As a total beginner I wasn't able to use these assets right away and wasted lots of time getting things going. So, without further ado I'd like to share a tileset I've created. This tileset is meant to reflect the inside of an industrial complex. Each image is 25x25 pixels set ...
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